We create engaging and meaningful games built on innovative mechanics designed to inspire players and have a positive impact on their lives.
Our project
Sylleria, city of wonder, mystery, and wealth! Located at the intersection of the major trade routes, the free city of Sylleria is the vibrant heart of the industrial and cultural world. Over the ages, rulers of every parts of the land have tried to claim it for themselves, but none were ever able to claim it for any lasting amount of time. For power in Sylleria resides in the guilds that constantly compete in a never ending ballet of intrigues and alliances.
Monarch from all over the lands have learned that affinity with the guilds is the only way to gain influence over the city and be the ones to benefit from its immense potential and resources.
But power waxes and wanes in Sylleria and exercising it is a constant struggle for anyone brave or foolish enough to step into the great game...
The guilds of Sylleria
Mercenaries
Blades for hire. They do not have affiliations and their tactics are often crude, often relying on brute force alone to win the day. Their cards can be used by any monarch without limitations and will rarely showcase rule breaking mechanics.
Alchemists
Brewers of potions and adepts of transmutation. They provide services from common healing to supernatural mending of elements. Their strategy is often influenced by the alchemic duality making them versatile allies.
Clerics
The power of the church made manifest. They are makers of miracles and bearers of the sacred faith. They call upon the power of their god to protect or heal their allies and smite evil in all its forms.
Cultists
Zealots who made dangerous pacts with supernatural or unholy entities. Often regarded as the outcasts of civilised society. They will call upon powerful abilities given to them by the abominations they worship. Wielding this kind of power can be as dangerous to them as to their enemies.
Druids
Guardians of the natural order. They command the forces of nature and the cycle of death and rebirth. They will call sturdy defenders and agile scouts to their aid while slowly building up their power.
Engineers
Master inventors but also more conventional masters of the craft. They design and build the most sturdy defences and the most advanced pieces of equipment. Their strategy relies on always having the right tool for the job.
Thieves
Rely on deception for survival. They disguise themselves as common merchants. Their tactics are often to hide their true intentions or themselves. Their card effects will often allow for unexpected moves or disable the opponent’s ability to react.
Wizards
Wielders of arcane magic. Their abilities are quite unique if not always subtle. Their card’s effect will be varied and difficult to reproduce as they stem from a mastery of magic.
Forge your perfect strategy by building your own custom deck. In Monarchs of Sylleria, you can combine cards from multiple guilds to craft a playstyle that’s uniquely yours. Mix and match abilities, units, and interventions to outsmart your opponents on the battlefield. Every deck is a reflection of your tactical mind, and every match is a new opportunity to prove your mastery. Whether you favor brute strength, clever tricks, or divine blessings, the choice is yours and victory belongs to the strategist who plans best.
Play your cards to summon powerful allies, then command them across the board like chess pieces, each with their own unique movement and abilities. Every tile, every move, and every position matters. Outmaneuver your opponent by controlling key spaces, setting traps, and launching coordinated attacks. It’s not just about the cards you play, but how you move them. Turn-by-turn, the board becomes a living battlefield where foresight and precision decide who reigns supreme.
The team
President, CEO, and Game director
Co-founder and Technical director
Co-founder and Art director